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Slay the Spire occupies an interesting position for me. Its owes a lot to Hearthstone in more ways than one: it has some UI similarities, the relative simplicity of card effects is more comparable to Hearthstone than to something like Magic, and Slay the Spire entered Early Access right around the time that the Hearthstone world was abuzz with the Dungeon Run mode, a similar roguelite mode. $ 26Ironclad Plush. $ 28Survive the Tower. $ 12Flailing Cultist Moving Pin. $ 17Spire Slayers Pin Set. $ 28The Spire Awaits. $ 18Slay the Spire Poster. Slay the Spire takes some of the best parts of deckbuilding games, roguelikes, and dungeon crawlers, and mixes them into a wholly new and extremely satisfying package. We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire Features - Dynamic Deck Building Choose your cards wisely Discover hundreds of cards to add to your deck with each attempt at climbing the Spire.
Mega Crit Games’ addictive roguelike deck-building game Slay the Spire has seen a ton of success in Steam Early Access. The indie studio’s debut effort is one of the top 100 most played games on the platform, and it’s sold over 700,000 copies, according to Steam Spy data from up to the beginning of this week before the site had to shut down. The team plans on releasing the full version on PC either in late summer or early fall this year.
Slay the Spire has three levels, and each has several different procedurally paths that players can take. Each route ends in a boss fight before they can move on to the next level. Along the way, they traverse rest sites, rooms with random encounters, enemies, and merchants. Players start off with a few basic cards in their deck, and after each battle, they can add some more. Relics also contribute an interesting twist — these have an array of different effects, like debuffs or buffs or randomizing card cost.
Mega Crit worked on the game for two and a half years before launching it into Early Access in November. It took a couple of weeks for it to gain a following, and when it did, the players came from a market that the studio hadn’t been counting on: China.
“A lot of what you see in gaming is you hear—you’ll make the majority of your sales in two weeks and then you’re on to the long tail after that,” said Mega Crit founder and Slay the Spire creator Anthony Giovannetti in a phone call with GamesBeat. “Usually, for most games, it’s that first two weeks or whatever that decides if your game will be profitable or not. For us, our first two weeks were nothing, and then we blew up from there.”
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